Skip to main content

Apply conditions and effects

Conditions are status effects — Poisoned, Blessed, Exhausted — that can be applied to a character mid-game and modify their abilities for as long as they last. They use the same effect engine as skills and items, applied after them so they can override or stack.

Goal

By the end you will have a condition applied to a character, the character's stats recalculated to include the condition's effects, and you will know how to remove the condition again when it expires.

Prerequisites

  • A character to apply the condition to (see Create a character).
  • The condition exists in the catalogue — game masters define conditions ahead of time (see Configure the game system).
  • The right to apply conditions — typically the game master during a session; some setups let players apply self-conditions (e.g. Concentrating).

Steps

  1. Open Conditions from the navigation. The list shows every condition the game master has defined — positive (Blessed, Inspired) and negative (Poisoned, Stunned).

    Conditions list

  2. Open a condition to inspect its effects. Each effect carries the abilities it targets, the modifier, and whether it is cumulative. This is how you see, before applying, exactly what the condition will do to a character.

    Condition detail with effects

  3. Open the character you want to apply it to. Switch to the Relations tab and find the Conditions section. Add the condition from the picker. The stat engine recalculates immediately — conditions apply after skills and items, so they layer on top.

    Condition applied to a character

  4. Check the character's Abilities view. The audit trail names each effect and the source — Skill: …, Item: …, Condition: … — so you can see which scores moved because of the condition you just added.

    Ability audit trail with condition contributions

  5. When the condition expires (the spell ends, the round of poison ticks down) remove it from the character's Conditions list. The stat engine recalculates without the condition's effects.

    Condition removed, stats reverted

Verification

The condition appears on the character's Relations → Conditions list. The character's ability scores reflect the condition's effects (audit trail confirms). Removing the condition reverts those changes — the audit trail shows the corresponding revert entries.

Common issues

SymptomFix
Condition list is emptyNo conditions have been defined yet — ask the game master to add them via the Conditions screen or the game-system configuration.
Condition applies but stats don't moveThe condition's effects don't target any abilities, or modifiers are 0 — edit the condition and check its effects.
Same condition stacks beyond the intended countMark the underlying effects as non-cumulative so they only apply once even when the same condition is added twice.
Unique condition won't apply to a second characterConditions can carry a unique flag (like items); a unique condition can sit on only one character.
Screenshots may be missingApp not yet installed in the test environment; rerun npm run test:e2e:docs once it is.

Reference